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dc.contributor.authorArboleda, Freddy-
dc.contributor.authorLaica, Ricardo-
dc.contributor.authorLoor, Magdalena-
dc.contributor.authorGarcía, Sixto-
dc.date.accessioned2010-10-11-
dc.date.available2010-10-11-
dc.date.issued2010-10-11-
dc.identifier.urihttp://www.dspace.espol.edu.ec/handle/123456789/13298-
dc.description.abstractThis project seeks by the use of the techniques of Virtual Reality to create a virtual world of a traditional game of Lego blocks, in order to check the applicability of the concepts learned throughout the topic. The present abstract specifies the general ideas on the modeling, design and implementation of an application of Virtual Reality of Lego blocks. First, we focus in the creation of the 3D objects and scenes, which are going to constitute the virtual environment. Later, we are going to detail the different positioning and control algorithms created to help us in the precision and the logic en the movements of the virtual objects. Finally, we present the results and the advantages and disadvantages of this kind of application against to a no immersive virtual reality application.en
dc.language.isospaen
dc.rightsopenAccess-
dc.subjectMUNDO VIRTUALen
dc.subjectBLOQUES DE LEGOen
dc.subjectOBJETOS 3Den
dc.subjectREALIDAD VIRTUALen
dc.titleModelamiento y programación de un juego de legos en un entorno de brealidad virtualen
dc.typeArticleen
Aparece en las colecciones: Artículos de Tesis de Grado - FCSH

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